約 4,634,435 件
https://w.atwiki.jp/sendai_mtg/pages/52.html
2月15日に開かれたGrand Coliseum 仙台 24thは、参加者17名、スイスドロー5回戦+上位4名によるシングルエリミネーション2回戦で行われました。コンフラックスのカード達が活躍する中、Blightning Redを駆る小澤毅さんが優勝しました。おめでとうございます。 準決勝: 小澤毅 2 - 1 長山総 小山内崇 0 - 2 佐久間俊充 決勝: 小澤毅 2 - 1 佐久間俊充 観戦記事 準決勝 小山内崇vs佐久間俊充 決勝 小澤毅vs佐久間俊充 優勝 小澤毅 Blightning Red 4《偶像の石塚/Graven Cairns》 4《硫黄泉/Sulfurous Springs》 4《婆のあばら家/Auntie s Hovel》 4《ギトゥの宿営地/Ghitu Encampment》 8《山/Mountain》 4《運命の大立者/Figure of Destiny》 4《ゴブリンの異国者/Goblin Outlander》 4《ボガートの突撃隊/Boggart Ram-Gang》 2《ラッカ・マー/Rakka Mar》 4《包囲攻撃の司令官/Siege-Gang Commander》 4《マグマのしぶき/Magma Spray》 4《火葬/Incinerate》 4《荒廃稲妻/Blightning》 4《炎の投げ槍/Flame Javelin》 2《苦悩火/Banefire》 サイドボード 4《火山の流弾/Volcanic Fallout》 4《苦花/Bitterblossom》 4《叫び大口/Shriekmaw》 2《悪意に満ちた幻視/Spiteful Visions》 1《苦悩火/Banefire》 準優勝 佐久間俊充 青赤スワンアサルト「スーパーファイアーバード」 (本人の希望により非公開) 3位 小山内崇 青黒フェアリー 5《島/Island》 3《沼/Swamp》 4《変わり谷/Mutavault》 4《人里離れた谷間/Secluded Glen》 4《沈んだ廃墟/Sunken Ruins》 3《フェアリーの集会場/Faerie Conclave》 2《地底の大河/Underground River》 3《呪文づまりのスプライト/Spellstutter Sprite》 4《ウーナの末裔/Scion of Oona》 4《霧縛りの徒党/Mistbind Clique》 2《誘惑蒔き/Sower of Temptation》 3《思考囲い/Thoughtseize》 3《コショウ煙/Peppersmoke》 3《砕けた野望/Broken Ambitions》 4《苦花/Bitterblossom》 3《恐怖/Terror》 2《ジェイス・ベレレン/Jace Beleren》 4《謎めいた命令/Cryptic Command》 サイドボード 4《瞬間凍結/Flashfreeze》 3《蔓延/Infest》 2《誘惑蒔き/Sower of Temptation》 2《ロクソドンの戦槌/Loxodon Warhammer》 1《ジェイス・ベレレン/Jace Beleren》 1《呪文づまりのスプライト/Spellstutter Sprite》 1《思考囲い/Thoughtseize》 1《コショウ煙/Peppersmoke》 4位 長山総 白緑アグロコントロール 4《樹上の村/Treetop Village》 4《低木林地/Brushland》 2《鮮烈な草地/Vivid Meadow》 2《反射池/Reflecting Pool》 3《樹木茂る砦/Wooded Bastion》 4《森/Forest》 5《平地/Plains》 4《ヴァレロンの異国者/Valeron Outlander》 4《台所の嫌がらせ屋/Kitchen Finks》 3《萎れ葉のしもべ/Wilt-Leaf Liege》 3《崇敬の壁/Wall of Reverence》 4《流刑への道/Path to Exile》 4《精神石/Mind Stone》 2《動員令/Mobilization》 2《ロクソドンの戦槌/Loxodon Warhammer》 3《神の怒り/Wrath of God》 3《野生語りのガラク/Garruk Wildspeaker》 2《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 2《軍部政変/Martial Coup》 サイドボード 4《天界の粛清/Celestial Purge》 3《耳障りな反応/Guttural Response》 3《薄暮の大霊/Oversoul of Dusk》 3《雲打ち/Cloudthresher》 2《金線の破れ目/Filigree Fracture》 Swiss Standings Rank Name Points OMW% 1 Ozawa, Takeshi 12 62.6667 2 Sakuma, Toshimitsu 12 60.0000 3 Osanai, Takashi 12 50.6667 4 nagayama, sou 9 60.0000 5 Tsuba, Yuuki 9 58.6667 6 Mori, Shouta 9 56.0000 7 Satou, Masataka 9 53.3333 8 Chiba, Ryou 9 49.3333 9 Kakinuma, Shouta 9 46.6667 10 Hayashi, Yuuto 9 37.3333 11 Sakurai, Kenichi 6 65.0000 12 Fuji, Kouhei 6 64.0000 13 Abe, Shigenobu 6 50.6667 14 Murakami (Miyagi), Yuuki 6 49.3333 15 Aizawa, Takahiro 3 60.0000 16 Wachi, Shin ya 3 58.3333 17 Kitazawa, Makoto 3 55.0000
https://w.atwiki.jp/stones/pages/188.html
■1-10-06 Montreal show. (untitled 2CDR transferred from audio tape) ■1-13-06 Boston show. (untitled 2CDR transferred from audio tape) ■1-15-06 Boston show. (untitled 2CDR transferred from audio tape) ■Oh Yes, Boston Again, 1-15-06 Boston show. (2CDR) ■1-18-06 New York show. (untitled 2CDR transferred from audio tape) ■1-20-06 New York show. (untitled 2CDR transferred from audio tape) ■1-23-06 Chicago show. (untitled 2CDR transferred from audio tape) ■1-25-06 Chicago show. (untitled 2CDR transferred from audio tape) ■1-27-06 St. Louis show. (untitled 2CDR transferred from audio tape - source 1) ■1-27-06 St. Louis show. (untitled 2CDR transferred from audio tape - source 2) ■1-27-06 St. Louis show. (untitled 2CDR transferred from audio tape - DAT transfer) ■1-29-06 Omaha show. (untitled 4CDR transferred from audio tape / mono+remastered) ■2-1-06 Baltimore show. (untitled 2CDR transferred from audio tape) ■2-8-06 Atlanta show. (untitled 2CDR transferred from audio tape) ■2-18-06 Rio de Janeiro show. ■Complete show from 2-21-06 Buenos Aires recorded in awful audience quality. (untitled 2CDR) ■Rainy Night in Buenos Aires, 2-23-06 Buenos Aires show. (2CDR taken from mp3 recorder - very bad sound) ■2-26-06 Mexico City show. (untitled 2CDR transferred from audio tape) ■3-4-06 Las Vegas show. (untitled 2CDR transferred from audio tape) ■3-6-06 Inglewood show. (untitled 2CDR transferred from audio tape) ■3-12-06 Sunrise show. (untitled 2CDR transferred from audio tape) ■3-14-06 New York show. ■3-22-06 Tokyo show. (untitled 2CDR transferred from audio tape - matrix) ■Spring Has Come, 3-22-06 Tokyo show. (2CDR) ■3-24-06 Tokyo show. (untitled 2CDR transferred from audio tape - matrix) ■Monsters of Rock, 3-24-06 Tokyo show. (2CDR) ■3-29-06 Sapporo show. (untitled 2CDR transferred from audio tape - matrix) ■Sapporo at Last (We Want Stones), 3-29-06 Sapporo show. (2CDR) ■4-2-06 Saitama show. (untitled 2CDR transferred from audio tape - matrix) ■Ladies Gentleman, The Rolling Stones, 4-2-06 Saitama show. (2CDR) ■4-5-06 Nagoya show. (untitled 2CDR transferred from audio tape - matrix) ■Kiss Me Goodbye, 4-5-06 Nagoya show. (2CDR) ■4-8-06 Shanghai show. (untitled 2CDR transferred from audio tape) ■4-11-06 Sydney show. (untitled 2CDR transferred from audio tape) ■The Bang Gang, 4-13-06 Melbourne show. (2CDR) ■Glad to be Here, Glad to be Anywhere / Auckland 2006, 4-16-06 Auckland show. (2CDR) ■4-18-06 Wellington show. (untitled 2CDR transferred from audio tape) ■7-11-06 Milan show. (untitled 2CDR transferred from audio tape) ■Wine-2006, 7-14-06 Vienna show. (2CDR) ■7-16-06 Munich show. (untitled 2CDR transferred from audio tape) ■7-19-06 Hanover show. (untitled 2CDR transferred from audio tape) ■7-21-06 Berlin show. (untitled 2CDR transferred from audio tape) ■7-23-06 Cologne show. (untitled 2CDR transferred from audio tape) ■7-28-06 Paris show. (untitled 2CDR transferred from audio tape) ■7-31-06 Amsterdam show. (untitled 2CDR transferred from audio tape) ■8-3-06 Stuttgart show. (untitled 2CDR transferred from audio tape) ■Zurich 2006, 8-5-06 Zurich show. (2CDR) ■Le Palais Nikaia, Nice, 8 August 2006, 8-8-06 Nice show. (2CDR) ■8-12-06 Porto show. (untitled 2CDR transferred from audio tape) ■Twickenham Stadium 20th August 2006, 8-20-06 London show. (2CDR) ■Twickenham Stadium 22th August 2006, 8-22-06 London show. (2CDR) ■Abiggerbang / Glasgow 2006, 8-25-06 Glasgow show. (2CDR) ■8-27-06 Sheffield show. (untitled 2CDR transferred from audio tape) ■8-29-06 Cardiff show. (untitled 2CDR transferred from audio tape) ■9-3-06 Horsens show. (untitled 2CDR transferred from audio tape) ■9-20-06 Foxborough show. (untitled 2CDR transferred from audio tape) ■9-23-06 Halifax show. (untitled 2CDR transferred from audio tape) ■9-27-06 East Rutherford show. (untitled 2CDR transferred from audio tape) ■9-29-06 Louisville show. (untitled 2CDR transferred from audio tape) ■10-1-06 Wichita show. (untitled 2CDR transferred from audio tape) ■10-11-06 Chicago show. (untitled 2CDR transferred from audio tape) ■10-20-06 El Paso show. (untitled 2CDR transferred from audio tape) ■10-22-06 Austin show. (untitled 2CDR transferred from audio tape) ■11-1-06 New York show. (untitled 2CDR transferred from audio tape) ■11-6-06 Oakland show. (untitled 2CDR transferred from audio tape) ■11-8-06 Glendale show. (untitled 2CDR transferred from audio tape) ■11-11-06 Las Vegas show. (untitled 2CDR transferred from audio tape) ■11-17-06 Atlantic City show. (untitled 2CDR transferred from audio tape) ■11-22-06 Los Angeles show. (untitled 2CDR transferred from audio tape) ■A Bigger Rebang (2CDR), Compilation BACK / NEXT
https://w.atwiki.jp/tyrant/pages/548.html
Wasteland ミッション名 EN Gold XP Rep 回数 初クリア報酬 Mission 36 7 105 27 +10 5 Chimera Mission 37 8 120 29 +10 6 Gore Crawlker Mission 38 8 125 29 +15 6 Arc Trooper Mission 39 9 135 32 +12 8 Death from Above Mission 40 9 140 32 +14 8 Cannon Walker Mission 41 10 150 35 +16 10 Xeno Interceptor WastelandMission 36 Mission 37 Mission 38Honored Protectorate Mission 39 Mission 40 Mission 41Honored Outrider Speedy Wastelands Mission 36 消費EN 7 獲得Gold 105 (15.00/EN) 獲得XP 27 (3.86/EN) 獲得Rep +10(1.43/EN) Enclave最難関。高体力に加えFlyingとStrike Allを持つ殺戮アサルト、Rifterのお披露目となる。 このミッションが終わるとRifterはしばらく出てこない。よかった。 +攻略 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 Sidoze, Fighter Jet, Xeno Mothership, Howitzer, Ghost, Revolver, Orbital Cannon, Chaos Wave 【Tier0/マニュアル】 勝率75.1% imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 Sidoze, Ghost×6, Chaos Wave 【Tier0/マニュアル】 こんな変わり種でも勝率82.5%相手の初手がRifter、Tremor Wyrm、Dominated Hatchlings、Enfeeblerだと勝率が大きく下がる。 Mission 37 消費EN 8 獲得Gold 120 (15.00/EN) 獲得XP 29 (3.63/EN) 獲得Rep +10(1.25/EN) 相手のデッキの半分はMimic持ち。 +攻略 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 Sidoze, Ghost×8, Howitzer 【Tier0/マニュアル】 勝率91.8% Mission 38 消費EN 8 獲得Gold 125 (15.63/EN) 獲得XP 29 (3.63/EN) 獲得Rep +15(1.88/EN) 報酬のArc Trooperはしばらく使っていける強カード。 The ProtectorateのReputation稼ぎに最も適したミッション。報酬はどれも微妙なカードなので、無理して買う必要はない。 +攻略 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 Sidoze, Chimera, Terminator, Fighter Jet, Howitzer, Bazooka Marine, Chaos Wave, Jet Trooper 【Tier0/マニュアル】 勝率92.7% Honored Protectorate 条件 Mission 38をFortified Extractor、Sarcous Grub、Pyro Rigをプレイして勝利する。 報酬 14,000Gold 3枚の合計は10,100Gold。差し引き3,900Gold。 Mission 39 消費EN 9 獲得Gold 135 (15.00/EN) 獲得XP 29 (3.56/EN) 獲得Rep +12(1.33/EN) +攻略 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 Thadius, Arc Trooper, Devastator, Quad Walker, Tempest, Xeno Mothership, Chaos Wave, Fighter Jet 【Tier0/マニュアル】 勝率97.6% Mission 40 消費EN 9 獲得Gold 140 (15.55/EN) 獲得XP 29 (3.56/EN) 獲得Rep +14(1.56/EN) +攻略 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 Thadius, Arc Trooper, Quad Walker, Fighter Jet, Devastator, Xeno Mothership, Death from Above, Chaos Wave 【Tier0/マニュアル】 勝率91.5% Mission 41 消費EN 10 獲得Gold 150 (15.00/EN) 獲得XP 35 (3.50/EN) 獲得Rep +16(1.60/EN) Enclave編最後のミッション。 これぞとばかりの強カード。HunterやObsidianがこわい。 10回目クリア時、自動的にTyphon s Conquerorも達成。序盤最強カードのRifterが手に入る。 The OutridersのReputation稼ぎに最も適したミッション。報酬のPathrazerは、DaliaやPandemicと合わせて真価を発揮。これらが揃えば序盤からFaction戦でかなりの勝率を挙げられるようになる。 +攻略 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 Thadius, Arc Trooper, Devastator, Xeno Mothership, Chimera, Chaos Wave, Death from Above 【Tier0/マニュアル】 勝率88.1% imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 Malort, Mawcor, Devastator, Asylum 【Tier1/マニュアル/M66以降】 Speedy系アチーブメントの定番、Mawcorの突破力を活かす。勝率78.5%/Speedy達成率50.8% Honored Outrider 条件 Mission 41をGhost、Massive Assault、Pathrazerをプレイして勝利する。 報酬 15,000Gold 3枚の合計は11,850Gold。差し引き3,150Gold。 Speedy Wastelands 条件 Mission 41を9ターン以内に勝利する。 報酬 5,000Gold + Anvil 敵がかなり強いので、専用デッキの構築が必要になる。ここに来た頃には到底組めないので後回し。 前 現在エリア 次 The Red SandsM29-35 WastelandM36-41 Kor EncampmentM42-49 Imperial TraitorsBloodthirsty NestXeno Invasion
https://w.atwiki.jp/supremecommander/pages/13.html
Supreme Commander 1の翻訳データをおいています。 Version 1.1.3260に対応しています。 Cybran第1~最終(第6)まで翻訳 UEF第4章まで翻訳
https://w.atwiki.jp/hmiku/pages/4791.html
【登録タグ CD CDS wintermuteCD 全国配信】 前作 本作 次作 - Stray Light Blood Color Flower e.p. wintermute Mango iTunes Storeで購入する 流通 即売 同人 配信 発売 2009年3月29日 2009年3月29日 2010年2月24日 価格 ¥700 ¥1,050 ¥1,200 / 1曲¥150 サークル Like a Daydream レーベル - KarenT ジャケットイラスト:ニヤコ CD紹介 ミクゲイザーの伝道師 wintermute氏初のVOCALOIDアルバム。ミクフェス2にて初頒布。 これまでの活動の軌跡としてロック、シューゲイザーの全発表作品10曲に加え、Mango氏によるリミックスが収録された1枚。 全曲新たにミックスし直されているが、処女作・第2作にあたる『Mint Tea』『秋の空』は、「歴史的価値を重視する」という理由からオリジナル版も合わせて収録となっている。(#15・#16) とらのあなで委託販売が行われていたが、現在は完売となっている。 KarenTレーベルより通信販売も行われている。ただし、価格設定の規定により、11-16曲目のボーナストラックは未収録となっている。 曲目 Jupiter Pop Sleeping in The Red Mint Tea Postscript (『Warm Life』から改題) 秋の空 (Virtual) 記憶の錆色 Song of Pixie スニーカー Reality Fury, Melancholy and Joy Mint Tea (Mango Roots Mix) Postscript (Mango Magic Mix) スニーカー (Mango Leaf Mix) Song of Pixie (Bossa Study) 秋の空 (Real) Mint Tea (Prototype) リンク 作者ホームページ 「Stray Light」特設ページ とらのあな KarenT コメント すげえ…、買うわ。 -- 名無しさん (2009-04-05 19 17 30) 光の速さで買った -- 名無しさん (2009-04-06 11 38 49) 名前 コメント
https://w.atwiki.jp/shakespeare1616/pages/35.html
Fate/Grand Order Fate/Grand Order -First Order-(完全生産限定版) [DVD]
https://w.atwiki.jp/v2cwiki/pages/247.html
概要 スレ一覧からランダムにスレ開く 元レス http //yy61.60.kg/test/read.cgi/v2cj/1304861674/767,881,883 http //jbbs.livedoor.jp/bbs/read.cgi/computer/43680/1359018517/4 設定方法 こちらの移動先にある『random.js』から同ファイルをダウンロードします。 その後の設定方法については スクリプトの「設定方法」 を参考にしてください。 【登録場所】 レス表示 【ラベル】 ランダムで開く 【コマンド】 ${SCRIPT S} random.js $BOARDBASE $BOARDVIEW コマンドの書式 ${SCRIPT S} random.js 引数1 引数2 (半角スペースを開けて以下の引数を書く) ■引数 $BOARDBASE … 以下のbdlistの板の中からランダムで開くようにする ■引数 $BOARDVIEW … ランダムに選択したスレを開く前にそのスレの板(スレ一覧)を開きます
https://w.atwiki.jp/zange/pages/202.html
わんわん夫◇DOG//ODEd2 BE登録日 2009-02-02 BEプロフィール くんくん夫さんがいつか出てコンビなるとかないとか云々 -- |ω・☆) (2009-04-29 06 44 25) お葉っぱなのです~ヾ( ´・∀・)ノシ -- ランチ (2009-06-04 03 50 27) 名前 コメント
https://w.atwiki.jp/sacred2/pages/19.html
バグ情報 前作ほどバグは酷くないです。クエストの行き先がおかしくなったり、クエスト進行不能になるといった類のバグは無さそう? どこでもセーブして再開。F9でどこでもセーブ出来ます。そして通常、ゲームはESCキーでメニューを出して終了し、次に再開した時は最後に触れたResurrection Monolithから再開しますが、タスクマネージャで終了させた時はF9でセーブした場所から始まります。このゲームは不正落ちが結構起こるのですが、この時も再開したらやっぱりF9でセーブした箇所から始まります。つまり、ESCキーでのセーブ&終了という手順を踏まないで終了すればセーブした場所から即再開可能という事です。(不正落ち時の救済の為の仕様なのか、或いはバグなのか分からないのでここに書いてますが、将来的にパッチで潰された場合はバグ確定?) ゲーム再開直後等、地形やオブジェクトの関係でそこにある乗り物に乗れない事が頻繁にありますが、少し場所を変えて乗り物を呼べばOKです。呼んだ乗り物が変な場所に出現してまた乗れないという事もよくありますが、その時は再度場所を変えてから呼べばOK。 上記関連で、ダンジョンの入り口等マップ切り替が発生する箇所に乗り物に乗ったまま入ろうとすると、自動的に降りて入りますが、その後乗り物がひかかってしまうこともあります。(上記と同じ解決法でOK)たまに乗り物に乗った状態(乗り物が表示されていない風に見える)でダンジョンに入ってることもあります。ダンジョンから出ると行動が一切とれなくなるので注意。たまに入り口にはまっている乗り物に強引に乗れたりするが、移動すると乗り物の横をキャラが走っているように表示される。止まると普通に乗った状態。特に問題は無いが、馬から降りられなくなるので注意。MAP切り替えで通常に戻るのでダンジョンにつっこめばOK。ダンジョンに入る時は、邪魔にならないところで馬から降りて入りましょう。 クエスト関連で一緒に行動するNPCがいるが、まれに死んでもなぜか復活し、永遠についてくる。(ロードしたばっかのときとかNPCが消えてる事もあると思うけど、MAP移動で戻ってくる?よ)受けたクエストは失敗扱いになっているので、解除は不可能。HPが0になっても瞬時に回復してる、なんかBuffのようである。サモン系Buffを使用していたので、もしかしたら関係があるかもしれない。現時点では解除方法は見つけていない。オープンとかで同じクエストやると解除できるか、クラッシュするかのどちらかかと思うが、まだ試していない。 一部のCA(Glacial Thorns、Raging Nimbusで確認)がたまに不発になる。長時間プレイしていてゲームが重くなってくると発生しやすい気がします。 一部の敵は、ドライアド専用武器であるblowpipeを100%回避します(バグだと思われます)。bowは普通に当たるので、吹き矢メインのドライアドは予備として弓を装備しておくことをお勧めします。この種の敵として、砂漠にいるスカラベ(背中に戦士が乗っているやつ)が有名です。2.40現在も修正されていません。2.43.0で修正 CS版で一つの戦略として使われていた感のある重傷重複バグは2.40で修正されました http //darkmatters.org/forums/index.php?/files/file/91-community-patch/ 海外コミュニティにて、最新版(2.65.x)向けの有志パッチがリリースされています。 各種バグ(特にクエスト)修正、アイテム追加(セットアイテム含む)、ボス追加、バランス調整等々、多項目に渡る修正が入ります。詳細はパッチをインストールする際の表示をご覧ください。 readmeよりパッチリリースノート 10/18/2009; Version 2.65.1 +... System Incompatibility with Windows 7 fixed When installing this patch, the control configuration will be reset and Ice Blood is automatically activated. Drop rates increased in multiplayer mode Quests Quest compass selection of next quest destination revised Problem fixed in "Enemy Movement" "Is that really you?" fixed in multiplayer mode Problem with "Death of a Demon" reward fixed Drop rate for meat increased in "Betrayed by Fate". Problem with quest target fixed for "participation requirement" Quest compass fixed for "Challenge!" Problem fixed in "Green Crystals" Miscellaneous Selected skin colour is now used and saved for all characters. Body parts of the Facetolodon are no longer displayed as pieces of armour "Destructible crystals" will attack the player now Combat arts no longer reset to 0, if you use the 200th rune "Runes of Protection" dragon mage spell chance to stun reduced "Maelstrom" dragon mage spell costs doubled, duration reduced by 20% Mod3b "Frenzy" of "Dragon Berserk" dragon mage spell problem with cooldown fixed "Destroyer" dragon mage spell working now in PvP. "Dragon Form" dragon mage spell tooltip corresponds to effect now "Commander of Diaanja s Troops" will now cause damage. Multiplayer Sakkara Demon will attack now and has a health bar 08/03/2009; Version 2.64.0 +... World 2 new regions have been added the Crystal Planes and the Cursed Forest. You can travel to these new regions via the ship captain in Thylysium. There are two new mount traders in the Cursed Forest. They sell special mounts. Quests Quest companions that do not fight now stay closer to the hero A bug in the Ice Lord quest has been fixed Quest steps in the questlog now have preview pictures All mini-bosses now grant XP-rewards when completing the miniquest and upon their death Combat Enemy combat arts now scale correctly on all difficulty levels. Therefore, combat will be more challenging. Melee damage has been reduced in higher difficulty levels Many champions and bosses now have a bonus that reduces the hero s reflection The skill "Magic Staffs" now grants the ability to fire magic missiles from staffs Seraphim and Dryad are now able to train the skill "Magic Staffs" Multiplayer sync has been improved. Buffs did not display correctly for some clients Defensive stance [Shift] now has a higher defence value The combat art "Zealous Doppelganger" [Inquisitor] now works more comprehensible The Doppelganger can now only use combat arts, which the hero knows The Shadow Warrior’s combat art "Frenzied Rampage" now fires more projectiles while in ranged combat The Seraphim combat art’s "Soul Hammer" modification "Battering" now also works in ranged combat. The Seraphim combat art’s „Pelting Strikes“ modification „Indentation“ now also works in ranged combat. Heal spells and boosts do not heal the horse or carrier imp anymore when they are cast as part of a combo The effect of combat arts on team members has been improved. The calculation had been incorrect previously. The circle around enemies has been expanded and more hues of yellow and red now denote the level differences better. A new distinction has also been added Violet circles represent enemies boasting a much higher level than that of the hero The Garema Ghost Warriors have been changed. It is now always possible to attack them while they are in ghost form; the skill "Enhanced Awareness" is no longer required to do so. Right-clicking a corpse now activates the active combat art instead of having the hero walk to that location The "Knock back Opponents" bonus now works correctly. Prior to this change, enemies were pushed into the wrong direction. Interface New loading screens have been added Advanced camera options have been implemented Hints will be shown during the loading process Five weapon and combat art slots will become available at level 20 now. Therefore, the keyboard layout had to be slightly altered. Jumping to portals that have been revealed on the worldmap is now possible. It is now possible to deactivate camera shaking. Create a file called "optionscustom.txt" in the same folder where the "options.txt" file is located. The “optionscustom.txt” must contain the following line camera.cameraShake = 0 Several small fixes have been made for pause mode. It is not possible to activate pause mode as long as the world map is opened Items Rings and amulets with a bonus on skills have been made slightly less powerful New items for all heroes New items for the Dragon Mage Mage staffs and throwing weapons now drop in better quality Sounds It is now possible to deactivate combat music. Create a file called "optionscustom.txt" in the same folder where the "options.txt" file is located. The “optionscustom.txt” must contain the following line sound.volume_group02 = 0 A sound bug in connection with the Temple Guardian combat art "Amplifying Discharge" has been fixed A sound bug in connection with the Shadow Warrior combat art "Skeletal Fortification" has been fixed Miscellaneous Many new options are now available during character creation, including skin colour, hairstyle, regeneration mode, carrier imp skin colour and others The carrier imp is now available in all game modes Several achievements have been fixed "Annealer" cannot be achieved by simply placing items into a forging-slot. "Group Hug" should be achieved now when a "Free Game" server is full. A bug was fixed where dungeons were not counted correctly in order to achieve "Dungeon Master". "Journeyman" cannot be achieved by using quest-npc shortcuts (achievements cannot be credited retrospectively) The calculation of free disk space during the installation process will now check more accurately if enough disk space is available 07/03/2009; Version 2.43.0 +... New Features It is now possible to disable the camera shake via an entry in the optionscustom.txt. The entry is camera.cameraShake = 0 Bugfixes Insufficient armor against certain damage types now gives correct feedback. Reflection damage from NPCs has been reduced. The Sakkara demon on the "Start Island" no longer attacks the player unless he has been attacked first. Gold and XP amounts will now be displayed using periods as the thousands separator. (For example 123.456.789.000) When fight music is disabled, the region music will continue to play during combat. The bonus "push rider from mount" has been removed. Blowpipes are now able to hit mounted creatures. Achievements will only be shown ingame and commented by the hero the first they are accomplished. The achievement "Group Hug" is now possible to accomplish. Other heroes in multiplayer game sessions are now less chatty. 03/03/2009; Version 2.40.0 +... New Features nVidia PhysX technology implemented for two combat arts of each respective hero Direct impact on immediate environment Particle effects Variable wind speeds Pause functionality for single player mode (default key [P]) Controls for minions Attack range Attack mode Select opponent New achievement system (available in logbook) Turn characters 360° in the character selection screen Inventory screen changes Equipped items now have a new layout which is individual for each character The Crystal Planes now feature a new quest series as well as new opponents New items may drop. Three new mini bosses. All mini bosses now have their own quests. The logbook now features a new graphical appearance. New options under "Audio Settings" to adjust the frequency of battle chat New death screams for all creatures even if battle chat has been set to "Never" under "Audio Settings" Added a tool tip display for the duration of purple and blue potions Incoming messages will now open the chat window. After seven seconds the window will close automatically. New option under "Audio Settings" to switch acoustic notifications for chat messages on or off. Bug Fixes Several causes for crashes have been fixed. The Dryads shrunken heads now work as intended, boosting the effectiveness of the combat arts Malicious Totem, Black Curse and Viperish Disease. The bonus Deadly Wounds does no longer stack. In extreme cases the overall hitpoints were reduced to 1 due to that issue. The bonus Deep Wound does no longer stack. In extreme cases the overall hitpoints were reduced to 1 due to that issue. Fixed an issue that dead horses could be mounted in certain situations. Fixed an issue that mounted heroes did not sustain damage when they touched a T-Energy pool. Heroes will now sustain the correct amount of damage when touching a T-Energy pool. Heroes will now sustain damage when they walk through the boss monster "Swirling Mist of Miasma" ("Fog Monster"). The boss monster "Swirling Mist of Miasma" ("Fog Monster") now fires projectiles. The skill Alchemy now increases the amount of health replenished by healing potions. The modification Evade of the Inquisitor s combat art Reverse Polarity will now be displayed correctly in all parts of the interface. Damage over time did work properly for Elite Boar Riders. This has been fixed. The Divine Gift Kuan s Breath also effected opponents who were above the defined maximum opponent level. This has been fixed. Various fixes concerning Pierce. "Power leveling" using the the combat art Expulse Magic on the "Swirling Mist of Miasma" ("Fog Monster") is no longer possible. Fixed the faulty damage display of the boss monster "Facetteleon". When several boosts were active, the fist boost to terminate also ended all other boost graphics effects even if the remaining boosts were still active. This has been fixed. The faulty damage of the modification Self Repair of the Temple Guardian s combat art Jolting Touch has been fixed. The faulty damage of the Seraphim s combat art Pelting Strikes has been fixed. Corrected several translation errors in English and French. Fixed wrongly saved values of the explored map. Amulets and rings have become distinctly different now. This will apply to all amulets including already existing ones. Pressing [Del] when the cursor is positioned at the start of a text field in the menu does no longer cause crashes. Fixed an issue that Blacksmith Arts could not be removed from forge slots if they had been placed there temporarily. The Closed Net player chest accessible for all characters was deleted when players logged in to the Open Net lobby for the first time. This has been fixed. Sometimes, items that we rearranged in the inventory were lost due to server lag. This has been fixed. Fixed an issue that made it impossible to open a server for diffculty levels gold or higher even if the character met the requirements. Fixed an issue that made it possible to switch from a hardcore game to a default game and vice versa via the Buddy list. The skill Toughness will no longer yield strange results in higher levels. Warning Toughness did block high amounts of damage even while being broken. Since the fix, Toughness works more predictable, but might therefore be less effective in some situations. The mini boss Forest Guardian will now scale to the player s level who is close to him rather than that of the first player who entered the server. The unique spear Gronkor s Downfall does no longer carry a bonus for ranged weapons. All mounted opponents now fight and die as intended. The acoustic signal of the heartbeat sometimes did not end. Now, the heartbeat sound will play no longer than twelve seconds. The survival bonus will increase at a slower rate. The Dryad s combat art Malicious Totem will now have a stronger effect when the proper shrunken head is being used. The Temple Guardian s combat art Furious Emblazer is now more powerful. The Seraphim s combat art Divine Protection now has a slightly reduced duration per level. The amount of experience points per killed opponent will no longer be as drastically reduced on very high levels as before. The safe area (spawn protection) around resurrection monoliths has been extended; monsters will not attack players immediately anymore Several side quests have been fixed Throwing daggers will now rely on dexterity rather than strength The skill Magic Staffs didn t apply to two-handed mage staffs, this has been fixed Temple Guard combat art Battle Extension did not work correctly in combos, this has been fixed Seraphim combat art BeeEffGee is now capped at level 200; the tooltip has been fixed accordingly Shadow Warrior combat art Reflective Emanation reflected conditions such as blindness and stun and not just the damage, this has been fixed Several combos did not work correctly when combat arts with different targeting systems were combined, e.g. area spells first and direct damage such as flash second. This has been fixed Some descriptions for combat art modifications were misleading or wrong. They have been corrected. Bossmonster "Carnach" teleported one last time while dying, this has been removed. Unforging items at the blacksmith broke the forge slots in rare occasions, this has been fixed. Fixed an issue where OpenAL caused noisy sounds in the main menu after leaving a game session. Pressing [print] did not save screenshots when a dialog window was open. This window will only be seen in the screenshot when both [ctrl] and [print] are being pressed. Typing [% n] into the chat crashed the game, this has been fixed. The tooltip of special mounts had value discrepancies at a trader and in the inventory. Framerate drop caused by certain graphical effects has been lessened. Added more pictures for quest targets in the quest log. Fixed an issue in the MP server list that could cause players to join a different server than the one that had been selected The mastery of the skill Riding now unlocks the correct bonuses. Lore-skills increased the casting speed more efficiently than stated in the tool tip. Skill Spell resistance did not work in some cases, this has been fixed. 12/12/2008; Version 2.34.0 +... New Content New area with 24 aboveground sectors and about 6 additional underground sectors New textures and objects to create a snowy landscape Additional sounds for the snowy landscape 20 new creatures New NPCs New full quest chain Additional armor set for each character New armor items and weapons Fixes It was not possible to load an old save after patching, if the character in the old save had an item in their hand (held by the mouse pointer) at the time the save occurred. Characters over lvl 61 were unable to create game channels (only able to join them). Sometimes after rebirth at a resurrection monolith, the character started at an incorrect position on the map leading to a dead end. The fourth Guardian of the Big Machine could sometimes be killed while it still idled. This skipped the end boss fight. Crystal Monster The lightbeam adjustment didn t rotate which led to confusion about why the hero was stunned. When tabbing out of the game then going back, the position of the mounted hero had changed. Temple Guardian s "Amplifying Discharge" with Mods 1b 2b "Ricochet" Rebounding projectiles did not cause further damage after the first rebound. Temple Guardian s "Combat Alert" with Mod 1a "Assault" The increase in attack value was not shown on the tooltip. Temple Guardian s "Dedicated Blow" The damage conversion for prone to ice for fire elementals converted damage into poison. High Elf s "Blazing Tempest" dealt too much damage. High Elf s "Fire Demon" with just achieved mod 2a "Enliven" The increased damage was only visible after changing the CA slots. New damage is now instantly shown. High Elf s "Glacial Thorns" dealt too much damage and caused massive frame rate fall off when used on bosses. The "Fire Demon" and "Moribund Animus" buffs restarted automatically. Now you need to reactivate them again manually. Inquisitor⤘s "Ruthless Mutilation" didn t work properly with ranged weapons. Shadow Warrior s "Rallied Souls" with Mod 1a "Armament" resistance values were too high. Seraphim s "Archangel s Wrath" with Mod 1b "Salve" Additional fireball was added but damage didn t decrease. At the end of a combat-art move the Dryad erroneously shot another round of shuriken/knifes. Dryad s Hireling "Moribund Animus" no longer lies down every few seconds. It was possible to forge high-level items into low-level weapons and armor. This could lead to overpowered items. Now the highest level of the forged items will be the new level of the item. Slot boni on forged items didn t work properly. Now silver slots give 7 % bonus and gold slots give 15 % bonus. Item bonus "+x to all CA s" didn t work correctly. Monster attacks had a motionblur-effect that lasted too long. The audio option "Character Effects on Center" had no effect on playback in 5.1 surround sound. Several sound issues fixed for boss music, deathsplatter-effect and unique items. Missing sound profiles added for T-mutant Human and High Elves as well as for new mini-bosses. All sounds were initiated with a short snapping sound. Singleplayer CoOp When you started an SP game and opened the game as MP, the server started without a name. Now the name is CharacternameXXXX where XXXX stands for a random 4 digit number. Rivers had dust clouds instead of water splashes. Inventory picture for "Celdrahil s Gloves" was missing. 26/11/2008; Version 2.31.0 +... Implemented a new ingame options menu. Added new bosses to reward exploration. Added eight new portals for more convenient travelling around Ancaria. New "level-of-detail"-system for better general performance. Better pathing in some areas. End bosses use more/improved special abilities. Opponents in dungeons are more challenging now. Buffs can no longer be activated when the selected combat art slot is empty. Improved targeting with combos. Improved drop reward for the completion of side quests. "Mastery" of the skill "Enhanced Perception" will now yield significantly better chest drops. Failed quests no longer count as resolved quests in the game statistics. PvP It is no longer possible to attack another player during his fade-in by joining a server at the start island. PvP Target circle now shows under mounted players. Fixed that Inquisitor s armor and clothes were detached from body with certain graphic settings. Fixed that PvP was possible in some cities. Fixed clipping issue during praying animation. Fixed sound issues for the mainquest dialogs. Fixed several possible causes for crashes. Fixed one cause for random decrease of fps. Several minor fixes for combat arts. Multi-hit combat arts performed with ranged weapons now have a limit of three projectiles. Fixed that the Temple Guardian did not move to attack when mounted on a horse. Mainquest related holograms in the jungle area are now working correctly. Quest log does no longer need to be activated after exit/load. New mini-sets are now dropping. Set-items now drop much more often and earlier. MP-Servers can now be opened and joined at any difficulty. In MP the difficulty of the enemies is not global for the whole server anymore. If two or more players with different levels play in different parts of the world, each player has its own enemies with their own spawn level. MP - mode "free game" and PvP now has open ship ports between the isles. The teleporters in cities will be activated as soon as the city is discovered. Boni on items are now displayed in red if they don t affect the character. This can happen for example if they apply to the wrong character-class or if they augment a skill that the player has not yet learned. Facetteleon now has less graphical effect issues with different detail levels. Quest items that need to be collected now stack in the log. In the sidequest "Cobold chief" it was possible that the sound was muted, this has been fixed. Sidequest "A strange machine" had missing texts, this is now fixed. The tooltip for selling a mount to a trader mentioned saddles, this has been fixed. Traps now work correctly. Only 5 sidequests with hirelings can be accepted at the same time. If quest-hirelings died before the quest was solved, they got resurrected together with the hero, this has been fixed. Dead enemies sometimes stood upright after they died, this has been fixed. "Swirling Mist of Miasma" sometimes stopped spawning undead and could not be killed, this has been fixed. NPC and PC forging have been rebalanced. The values are now dependent on the difficulty level. PC forging is now less strong. The animation of the Inquisitor for the combatart "Mortifying Pillory" was broken if he had throwing stars or throwing daggers equipped, this has been fixed. Several levitating objects and minor terrain issues have been fixed. In the MP - Lobby there is now a refresh button for the server list. It was not possible to make a trade with a mounted Hero, this has been fixed. It was possible to equip halberds into the left hand, this has been fixed. If the player placed stacked potions and trophies with more than two items into the playertrade window and cancelled the deal with [ESC], than only one returned to the inventory, this has been fixed. Sidequest "Ghosttown" did not teleport the player properly in some cases, this has been fixed. Dismounting is now quicker. 24/10/2008; Version 2.12.0 +... Some players suffered lags while clicking on NPC s and objects since hotfix 2. This has been fixed. Under specific circumstances, it was possible for a savegame to overwrite another character. This has been fixed. Sometimes players were not able to join servers, receiving the erroneous message that there was a version conflict. This has been fixed. It is now possible to use the character slots [8] and above in the Closed Net Lobby. Occasions, in when quests that require a certain amount of collected items didn t grant enough of those items have been improved. The function of [F12] has been improved. [F12] now teleports the character to the resurrection point. This works for both singleplayer and multiplayer games. The sidequest arrow does no longer point to completed sidequests. The removal of the fog of war has been improved. On multiplayer campaign servers clients that accomplished side quests occasionally interfered with the progress of the server. This has been fixed. Corpses no longer block projectiles. Mounts sometimes lost XP after exit/load. This has been fixed. A sporadic problem with sounds on the 5.1-subwoofer-channel has been fixed. An exploit concerning hero statues has been closed. An exploit using the smith to duplicate items has been closed. An exploit using the buddy list to duplicate items has been closed. A redundant window concerning the connection to the chat server has been removed. Hotfix 3 introduces an auto-updater that will facilitate future updates. 15/10/2008; Version 2.11.2 +... Progress in "Silver" campaign games is now stored on Closed Net servers. When saving in multiplayer mode, the message "Game Saved" will be displayed. Crashes will no longer occur in connection with the death of Shadow Warrior/High Elf characters. Singleplayer coop is no longer treated as a single player game. Chat functionality is no longer faulty or non-existent. Scorpion King (desert boss enemy) no longer kills players instantly. The game no longer has to be executed with administrative rights under Vista. Items cannot be stolen by using the ALT key. F12 now correctly teleports MP characters to the MP start location, not the singleplayer start location or a resurrection monolith. Keyboard configuration updates will be correctly stored now. Nether Allegiance is no longer inactive after teleport. Divine Gift of "Testa" now works correctly. The severed tentacles of the giant octopus can no longer be picked up as items, but players can still pick up their normal loot drops. SP character playing MP When you see the message "Your quest progress will be preserved" your progress is now saved. Books are now being displayed in quest log. OpenAL exception no longer occurs. There is no longer a sound loop when encountering opponents using trap spells. Sounds no longer disappear after playing the Kobold Chieftain quest. There are no longer sound problems when videos play (i.e. no spoken text during the intro etc.). Voice overs are played less frequently. Fight music is played less frequently; regional music is played more frequently. When clicking on a player in the lobby, it now tracks that player instead of the person in that position on the lobby player list. 02/10/2008; Version 2.10.0 +... Hardware cursor implemented (better playability on low-end computers) [ALT] key now shows the names of items on the ground [F9] key now saves your current position in the save game (will be reset if you die) [F12] key now respawns your hero at your current respawn point Improved game balancing and enemy AI Massive quest polishing (polished questbook, new/changed texts, alternative endings) More items, drops and weapons Automatic update function included New button in lobby screen allows you to recover your password in case you lost it Reduced memory for footprints Various performance boosts especially in the main menu Even more sound FX Moving the mouse over a hireling now not only shows his hitpoint bar but also the quest that the hireling refers to Side quest compass will stay on the active quest now, even if you have accepted a new one Limit of 5 hirelings per player (player can only accept quests with hirelings if the count is lower than 5. (Player will be informed by a text message.) All boss und elite opponents are easier to defeat now Adjusted hero combat arts More sets and unique items Adjusted prices for horses Reduced price for forging items Townpeace also in PvP now When starting the game for the first time, graphics are being set to medium instead of high (being more accommodating for low-end computers) Minor text changes
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